
Red Wind - Part 1 - NC
64846385AE57567CAbout Red Wind - Part 1 - NC
Seize & Secure Invasion/AAD game mode on the North Carolina Map.
Add to Server Config
Copy this JSON snippet and add it to the "mods" array in your server's config.json file:
{
"modId": "64846385AE57567C",
"name": "Red Wind - Part 1 - NC",
"version": "0.9.2"
}Need help? Check our Mod Installation Guide or use the Config Generator.
Related Mods

For Caracal
For Caracal, Conflict Everon with only spawning at MOB

Seize & Secure - Base
Base logic & features for Seize & Secure game mode.

Seize & Secure - Scenarios
Custom scenarios for Seize & Secure gamemode, created by Ironbeard

Conflict RAAS System
Conflict RAAS System is a standalone systems mod crafted to enhance the Conflict game mode with a dynamic radio connectivity solution so that Randomized Advance & Secure scenarios can be created.

Conflict Escalation
Conflict: Escalation overhauls Arma Reforger’s Conflict mode with dynamic antenna service ranges, squad XP, and realistic suppression. Includes 5 Everon scenarios. For Make Arma Not War 2025!

Shorter Antenna Ranges Arland
Shortens the antenna ranges to create a semi-linear flow for Conflict on Arland.
Frequently Asked Questions
How do I install Red Wind - Part 1 - NC on my server?
To install Red Wind - Part 1 - NC, add its mod ID (64846385AE57567C) to the "mods" array in your server's config.json file. The server will automatically download the mod from the Workshop when it starts.
Can I use Red Wind - Part 1 - NC on PS5 or Xbox?
Console compatibility depends on the mod. Check the Workshop page for Red Wind - Part 1 - NCto see if it's marked as console-compatible. Some mods with custom scripts may only work on PC.
Does Red Wind - Part 1 - NC require other mods?
Check the mod's description above for any mentioned dependencies. Use our Mod Browser to search for and add any required dependencies to your config.