
FloridaMan Units
62971C14D43CDA13About FloridaMan Units
Additional prefabs of characters and groups for use in missions and scriptiong. Uses RHS Status Quo assets. Compatable with ReforgerLobby.
Full Description
Additional prefabs of characters and groups for use in missions and scriptiong. Uses RHS Status Quo assets. Compatable with ReforgerLobby.
View on WorkshopAdd to Server Config
Copy this JSON snippet and add it to the "mods" array in your server's config.json file:
{
"modId": "62971C14D43CDA13",
"name": "FloridaMan Units",
"version": "1.0.0"
}Need help? Check our Mod Installation Guide or use the Config Generator.
Related Mods

FloridaMans Tier One Missions
FloridaMan's missions for GC



Global Conflicts Units
GC Units contains a variety of ready-to-use group prefabs.

AI_Sandbox
Infiltrate the town and defeat the AI in this PVE COOP Sandbox experience! (GAME DOES NOT END)

Vehicle Playground
A scenario where you can try out all the vehicles that are present in Arma Reforger. There is also a firing range where you can test out the vehicles and a playground for the kids! Officially Released! Updated 05/20/22 discord.gg/mC9VMqRCM2
Frequently Asked Questions
How do I install FloridaMan Units on my server?
To install FloridaMan Units, add its mod ID (62971C14D43CDA13) to the "mods" array in your server's config.json file. The server will automatically download the mod from the Workshop when it starts.
Can I use FloridaMan Units on PS5 or Xbox?
Console compatibility depends on the mod. Check the Workshop page for FloridaMan Unitsto see if it's marked as console-compatible. Some mods with custom scripts may only work on PC.
Does FloridaMan Units require other mods?
Check the mod's description above for any mentioned dependencies. Use our Mod Browser to search for and add any required dependencies to your config.